Home Reviews Project Genesis: "Breach and Board" Space Combat With NFT Items - Pre-Alpha...

Project Genesis: “Breach and Board” Space Combat With NFT Items – Pre-Alpha Review

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project genesis

Project Genesis is an upcoming first person shooter and 3rd person space combat game from 8 Circuit Studios. It features NFT-backed spaceships and weapons. In the public release, these NFT items will be acquirable through gameplay.

Project Genesis is part of the 8BT metaverse, a group of games that uses the 8BT cryptocurrency as a reward mechanism and medium of exchange.

The game is currently in pre-alpha stage.

We recently got the chance to play the most recent build of it. And in this article, we’ll report on what we discovered. 

We’ll explain the story of Project Genesis, how to sign up to be an alpha tester, ship controls, customization options, and more. If you’ve wondered what it is like to play Project Genesis, read on to find out.

Project Genesis story

Project Genesis takes place in the year 2134. The last remaining hereditary-humans have embarked on a voyage to a distant star system. They have boarded the space cruiser, n-Satoshi, and frozen themselves in cryostasis.

You are one of these humans.

You awake to find the Satoshi in a state of disrepair. After repairing it and getting it back on course, you find that factions of Terrans now compete with each other for resources in deep space.

It is a harsh environment, filled with war and devastation. It is your job to survive this environment by protecting your capital ship and defeating its enemies. 

Getting Started With Project Genesis Pre-Alpha demo

Project Genesis is in a private, pre-alpha stage. It is not open to the public, so there is no guaranteed way to be accepted as a tester.

However, we found quite a few people on the game’s official Discord server who have been accepted as testers. So it doesn’t appear to be difficult to get in.

Here are the steps to sign up as a pre-alpha tester.

Applying to be a pre-alpha tester

Navigate to the official Project Genesis website.

Click the box that says alpha sign up.

alpha sign up

Enter your name and email address in the fields provided, and click subscribe.

Click the captcha, and then push subscribe again.

You’ll receive an automated email with welcome future test pilot as the subject. Click the word survey in the email text.

survey

You’ll be taken to a survey that asks questions about your method of evaluating games. 

We don’t know what type of answers will give you the best chance of being accepted. But we suspect that the developers are using these questions to screen out openly hostile players who may write negative reviews on Steam irregardless of their experience with the game.

We haven’t heard of anyone being rejected because of their answers. But keep in mind that this is possible.

The alpha tests only occur on particular dates. So you’ll also be asked in this survey about your availability.

Downloading and installing Project Genesis

If you get accepted as a tester, you’ll receive an email a day or two before the test letting you know how to register for the game. Once this step is complete, you’ll receive your Steam key.

If you don’t yet have Steam, you can register for it here.

From within Steam’s main menu, click games. This menu option is fourth from the right, at the very top.

Select activate a product on Steam

activate on steam

Push the next button, click I agree, and enter your Steam key. Then click next again.

The game will begin downloading. If you try to play it at this point, you’ll get an error message that says the .exe file is missing. There is one further set of steps needed to make the demo playable.

Right click on Project Genesis within your Steam library, and select properties.

properties

Click the betas tab in the upper-right.

pre alpha

In the email you got from the team, you should have received a code. Enter this code into the field, and press the check button.

Now go back to the Project Genesis menu from with Steam, and press play. Project Genesis should immediately launch into the login screen.

login

Project Genesis demo features

Once the player logs in, Project Genesis opens to a main menu with three tabs at the top: Play, Home, and Base

The player begins at the Home tab. From here, the player can see recent news about the game, patch notes, and some helpful tips. This tab also links to a quickstart guide tutorial video.

home screen

Clicking the base tab allows the player to check out his ships, weapons, and character.

At the top of the base screen, there are two tabs: ships and pilots.

Ships

ships

There are 8 ships to choose from. In our testing, the differences between these ships appeared to be cosmetic. But in future builds, they may have different stats.

The ships menu is further subdivided into return, loadout, custom, and banner. Loadout can be used to select weapons, while custom and banner allow the player to change the paint scheme on the ship.

If the player wants to select a new ship after having customized a previous one, he can press the return button to go back to the main ships menu.

Pilots

pilots

Players can choose between four different pilot classes: hacker, necromancer, rogue, and toxic.

In Project Genesis, pilots must board enemy capital ships and attempt to sabotage them. And in order to do this, they must be able to hack terminals and plant bombs. 

For this reason, a character’s class will be important in future builds. It will determine how good the character is at hacking, piloting the ship, planting bombs, etc.

For now, the differences between classes are cosmetic.

Playing Project Genesis

To begin a game of Project Genesis, the player must click the play button from the main menu. If a current testing session is in process, an image will display with the word online in the lower-right corner.

play

Clicking the image will match the player up with a team. And within a few seconds, the game will begin.

Spaceship mode vs. personal mode

Project Genesis switches between two different modes of gameplay. 

The first can be thought of as spaceship mode. In this mode, the player pilots a spaceship from a 3rd person perspective. The WASD keys move forward, left, back, or right. The Alt key lowers altitude while the Spacebar raises it.

spaceship mode
Project Genesis spaceship mode

The Shift key gives a temporary boost to speed, left-clicking the mouse fires the weapon, and moving the mouse wheel up or down selects a weapon.

Moving the mouse right, left, forward, or backward moves both the camera and the spaceship’s gun. So the ship can fire in any direction.

Because the ship is in space, it does not need to constantly be in motion. It can stop in one place, hover, and fire in any direction. This may surprise players that are accustomed to Combat Flight Simulator or other terrestrial air combat games. But it also opens up new strategic opportunities that only make sense in space combat.

The second mode of play could be called personal mode. In this mode, the player is on his own capital ship or the capital ship of the enemy. The controls in this mode are similar to Deadspace, Gears of War, or other shooting games.

fps gameplay

Project Genesis objective

The objective of Project Genesis is to defeat the other team by sabotaging its capital ship and scoring points. 

To do this, the player and his teammates must first fly to the other team’s ship, destroy its shields by firing on it, and initiate a docking maneuver. The docking maneuver is accomplished by holding down the mouse wheel and lining up the target with a breachable location.

Once the player docks with and breaches the opposing capital ship, he switches to personal mode. He must then reach objectives that are indicated by yellow markers on the screen.

space combat

Once he reaches these objectives, he may have to hack a terminal, plant a bomb, or perform some other action to damage the ship.

Meanwhile, players from the other team will return to their capital ship in order to defend it. They will be looking for the player who has boarded their ship. So the player may have to kill enemy player characters in order to accomplish his objectives.

In addition, players from the opposing team will often board the player’s capital ship, forcing him to return to base in order to defend it. If a player is on an opposing capital ship, he can hold down the F key to return to his ship.

ship to ship combat

While in his ship, he can hold down the F key to return to his own capital ship.

When one team has scored enough points to win, the game is over. The win-loss screen displays showing each player’s record for the match.

end of game

Project Genesis Pre-Alpha Review

We played the Project Genesis Pre-Alpha Demo for about an hour. It’s clear that the team has not yet implemented blockchain collectibles, and the character classes have not been fleshed out in the current build.

But even in this pre-alpha stage, Project Genesis has extremely compelling gameplay. The graphics and sound are great. And both the spaceship and personal combat modes are exciting.

The need to switch between first-person shooting and 3rd person piloting causes the game to feel varied and interesting. In our testing, we found ourselves enjoying a dogfight with an enemy ship, only to find out (via Discord voice chat with other testers) that our capital ship had been boarded.

After returning to the ship, we found ourselves embroiled in gun fights between our teammates and players from the other team.

We did find two problems with the game that may cause frustration with some players. 

First, the spaceship combat has a very steep learning curve, especially when using a mouse and keyboard. We found it difficult to wrap our heads around the idea that the camera and gun are independent of the ship’s motion. This is generally not how flight simulators work, and the controls felt very strange to us.

However, this is probably the result of using a keyboard and mouse. The game may be much easier to learn if a player uses a game controller instead.

Second, we often found it difficult to distinguish between friendly and enemy ships. We would see a ship that we thought was an enemy, start blasting away, and then realize that our shots were not harming the ship because it was a teammate.

We heard one of the devs on voice chat mentioning that a “halo-like” system had been created to help identify friend and enemy ships. But this system was not working correctly, so they turned it off. This system should be fixed in an upcoming build.

Overall, Project Genesis appears to be on its way to becoming a great addition to the space-combat genre of games.

We’ll continue to playtest Project Genesis as new builds are released. And when major changes are made, we’ll report on them here.





Tom Blackstone
Tom Blackstone
Tom Blackstone is a former salesperson turned tech writer. Before 2014, he sold video games, computers, home theater systems, and other entertainment products. Since 2014, he has been a full time writer. His previous work includes ICO announcements, articles on the history of cryptocurrency, guides to Kodi addons, and more. He has always enjoyed learning about new technology and helping others to understand it. As a former video game salesperson, he also likes to try out new games and review them for others.

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