Hash Rush is a real-time strategy game in which the central goal is to mine crypto crystals. In the public release, it will include crypto rewards in the form of a token called RUSH Coin.
Hash Rush is currently in public alpha stage. We’ve played this game far enough to unlock most of the buildings. And in this article, we’ll report on what we’ve discovered.
We’ll also discuss future plans for Hash Rush and explain how the beta will differ from the current alpha build.
If you’ve wondered what playing Hash Rush is like, read on to find out.
Getting started with Hash Rush Alpha
To register for and install Hash Rush Alpha, a player must take the following steps.
Navigate to the official Hash Rush website, and click register on the alpha now.
Enter an email address, name, and a new password.
Put a check in the captcha box, then push the create a new account button. This should produce a message saying that the registration was successful.
Click the download link at the top of the screen to get to the download page.
In the upper-left corner of the screen, click Hash Rush launcher.
Once the file finishes downloading, it should open to the login screen.
From here, the player can enter his login credentials. The game will take a minute or two to index local files. Once it is done, the play button will become active.
Pressing play will open a configuration screen. This screen can be used to select graphics settings. Pressing play again will begin the game.
Hash Rush story
Hash Rush opens with a cinematic story.
A great tragedy has occurred in the Hermian Galaxy. A crypto crystal storm wiped out most races and societies. But the race that suffered the most was the Trinel, who experienced devolution.
There is still hope. You can help the Trinel by guiding the primitive Ernacks as they attempt to mine crypto crystals from deep beneath the surface of planets.
Hash Rush Alpha Gameplay
Hash Rush is a stock real-time strategy game. Players who have experienced Warcraft II, Starcraft, and other games in this genre will find that Hash Rush feels familiar.
Here are the main features of the current Hash Rush alpha build.
The controls for Hash Rush are highly intuitive.
Moving the mouse cursor off screen will cause the camera to move in the direction of the cursor. For example, the player can move the camera north by pushing the cursor above the screen.
Scrolling forward or backward with the mouse wheel causes the camera to zoom in or out. The entire planet can be viewed by zooming out to max.
Left-clicking on a unit or building selects it, while right-clicking causes the selected unit to move to that location.
The gameplay menu is in the lower-left corner of the screen. Here is what each of the menu options does.
Construction (M key)
This is the most used menu icon. A player can select any building to construct by first clicking this button.
Quests (U key)
This keeps track of all of the player’s quests. In our testing, we picked up a quest to investigate screams that came from the forest north of our base.
The developer of Hash Rush plans to add more quests in the future.
Challenges (C key)
This keeps track of the player’s active challenges. We did not encounter any challenges in our testing. But there will probably be some available in future builds.
Inventory (I key)
This keeps track of the player’s materials, including logs, planks, rough stone, stone blocks, food, fireflies, ore, and ingots. This information is also displayed in the upper-right corner of the screen.
Exchange (X key)
This allows the player to exchange materials with an in-game vendor (not other players). A player can exchange any amount of one material for any other material he wants. However, this must be done at a disadvantageous 3:1 ratio.
Marketplace (M key)
The marketplace allows players to buy and sell collectibles in exchange for RUSH Coin. In the current build, the only collectible available is the stock Ernack skin that players begin the game with.
Obviously, it makes no sense to buy this skin. But at least this does show off how the marketplace function will work in the public release.
The developer plans to create a variety of ERC-721 items that players will be able to trade.
Visit players (no hotkey)
If a player pushes this button from within the menu, it will allow him to visit the planets of other players. Some players may enjoy seeing the huge colonies built by others. Others may enjoy seeing how much worse off other players are.
Regardless of the reason, this button can be used to see the successes and failures of other players.
If a player does not want other players to be able to visit his planet, he can uncheck the “allow visitors” box to keep his planet private.
As with any RTS game, the principal method of achieving progress is to construct buildings. Here is a list of buildings and what materials and prerequisites are needed to construct them.
The game’s description states that this building can “forge essential tools.” This may be a prerequisite for more advanced buildings.
It costs 50 logs and 50 rough stone to build a blacksmith.
Ernack units are produced with the Voyager’s Bastion, the headquarters of the player’s colony. However, there is a cap on how many Ernack workers can be produced. Constructing huts increases this cap.
Each hut costs 60 logs and 30 rough stone.
A Light Pole can be used to illuminate an area within the Crystal Fog. Each Light Pole costs 30 logs and 30 fireflies.
As Ernack workers chop trees, catch fireflies, and gather other resources, the player will inevitably hit the cap on total storable materials. Constructing more stockpiles will raise this cap and allow the player to continue accumulating mats.
Each stockpile costs 75 logs and 60 rough stone.
The in-game description states that the barracks can be used to house “close combat warriors.” So this probably increases the cap on the number of warriors the player can have.
Each barracks unit costs 150 logs and 60 rough stone.
This can be used to train two different types of warrior units: Ram Troggs and Boulder Troggs.
Each Trogg Pit costs 60 logs and 30 rough stone.
The Brewery is a prerequisite for the Apothecary. It costs 150 logs, 50 stone blocks, and 100 food to build a Brewery.
When manned by a worker, the Sawmill produces wooden planks. These cannot be gathered in any other way.
Each Sawmill costs 100 logs and 25 ore.
When manned by a worker, the Stonemason produces stone blocks. These cannot be gathered in any other way.
Each Stonemason costs 25 logs and 100 ore.
One of the main goals of the game is to produce Crystal Mines.
Crystal Mines produce Crypto Crystals. In future patches, these crystals will serve as the player’s “score” in Bounty Challenges. Players who rank high in these challenges will receive crypto and NFT prizes.
In later builds, players will also move to new planets when they extract all crystals from the current one. This process will result in additional crypto rewards.
Crystal Mines can only be placed on crystal nodes within the map. Each Crystal Mine costs 60 stone blocks and 60 wooden planks.
When a player accumulates a certain number of Crypto Crystals, he will hit his storable cap for them. The only way to raise this cap is to build Silos.
Each Silo costs 60 stone blocks and 60 wooden planks.
In future builds, the Apothecary will be used to craft items. Each Apothecary costs 60 logs and 30 rough stone.
The Apothecary cannot be built unless the player already has a Brewery.
In a future patch, stables will be used to produce battle mounts for soldiers. A Stables can be built using 90 wooden planks and 60 stone blocks.
The description for the Guard Tower states that it can disperse the Crystal Fog from a distance and repel invaders using a deadly ballista.
We did not encounter any invaders in the current build. But in future patches, Guard Towers will probably be needed.
A Guard Tower costs 30 fireflies, 30 wooden planks, and 90 stone blocks to build.
Hash Rush Beta features (in development)
Hash Rush is currently in an alpha stage of development. Before the game moves into beta, the developer has promised to provide the following features.
Players will be able to acquire blueprints from completing Daily Quests and Bounty Challenges. Crafting materials will be hidden within the map.
Using these blueprints and materials, players will be able to craft unique items. The Marketplace will allow them to sell these items for RUSH Coin if they choose to.
The developer believes this feature is necessary in order to make Hash Rush “play to earn” instead of “pay to win.”
As players mine Crypto Crystals, they will find that these crystals are part of a Crystal Hive Mind. The Hive Mind will attack players through a series of phases of resistance.
The developer believes this process will help to make Hash Rush “a game of skill” instead of one where players simply “go through the motions.”
Phases of Resistance
The Crystal Hive Mind will fight the player through 6 phases of resistance. In Phase 1, the Hive Mind will use fog to cause fear in units. In Phase 2, it will send single units to attack the player’s buildings and resources.
In later phases, the Hive Mind will step up its attacks. In the final (sixth) phase, the Hive Mind will appear on the game map and start wiping out player buildings.
In order to finish the current planet and move on to the next one, the player will need to defeat the Hive Mind before it gets to later phases.
Moving to the next planet
If the player defeats the Hive Mind, the planet will stop producing crystals. The player will be transported to a new planet to start over. However, the player will be able to keep the in-game items he has crafted in the previous map.
As the player progresses to new planets, the rewards will increase.
Bounty challenges will be player-vs-player contests that award crypto and NFTs. Players will compete to see who can mine the most crystals in a given period of time, and high-ranked players will earn rewards.
To finance further development, Hash Rush will include a store that sells cosmetic items and convenience items. The currency used in the store will be RUSH Coin.
Players who craft items or earn rewards in game will be able to sell these rewards for RUSH Coin. They will then be able to buy store items with RUSH Coin or sell the coins to others who may want these store items.
Hash Rush Alpha Review
We played Hash Rush Alpha for a couple of hours. It clearly is in an early stage of development. But we found that even this version was addictive…at least for a while.
We kept wanting to build more structures to get higher up the tech tree.
Eventually, we were able to obtain enough resources and prerequisites to build a Crystal Mine. However, we were unable to find a crystal node to place it on.
If we had kept playing, we probably would have gotten bored pretty quickly. There are no strong threats on the map, so Hash Rush lacks the feeling of urgency found in games like Starcraft.
When the beta is released and the Crystal Hive Mind begins working to destroy all that players have built, Hash Rush should be significantly more fun.
But even this alpha build is impressive.
We’ll be keeping an eye on this game as future builds are released. And when the beta goes live, we’ll play it again to see how it has changed. We’ll report on our findings here.
What do you think of the idea of a “play to earn” game? Let us know in the comments below!