Baeond is an upcoming digital card game and deck-building game from Playproof LLC. It takes place in a post-singularity world in which sentient machines have transcended the physical realm and moved into q-space.
The player character in the game is a baeonder, a person who has chosen to travel through space in search of aether.
Aether is a mysterious substance that can be used to create new technology. But it can only be found in rifts that open between the physical world and the q-space inhabited by AI.
Baeonders compete with each other to siphon ether, and this competition is the focus of the game of Baeond. But all baeonders earn some rewards for attempting to harvest rifts, even if they “lose.”
Currently, Baeond only exists as a conceptual prototype. There is no tech demo of the game, nor a public release. However, the game can be played as either a paper CCG using proxy cards or as a digital game using Tabletop Simulator.
Using Tabletop Simulator or other software to play Baeond will not provide a rules engine. So players will have to keep track of the rules themselves, just like they would with a paper card game.
Playproof currently seeks feedback on the game’s rules, and is looking for players to test out the Tabletop Simulator or paper version. Playproof is also offering starter decks for the game as part of an ongoing presale.
These starter decks will offer players “first in line” access to the Baeond alpha client with the full rules engine when it is finished.
We sat down with Mark Burstiner of Playproof and learned how to play Baeond. This article will explain what we learned, including the basic rules of the game and how to install the Tabletop Simulator version of it.
Baeond card decks
In the public release, every game of Baeond will make use of a common deck called the network deck. This deck will be produced by the Baeond network as blocks are added to the blockchain.
Players will also need to provide their own player decks for each game. However, a player that does not own a player deck will be able to use a random set of cards from the network deck as his player deck instead.
This means that players will be able to try out Baeond even if they don’t want to invest money into the game initially.
In addition to the network and player decks, players will also have the option of using talent decks that increase the complexity of the game. However, this option will only be available if both players agree to it.
A player that owns a talent deck will not be able to use it in a match against a player that doesn’t own one.
When players finish games of Baeond, they will earn resources that will allow them to upgrade their cards. These resources will allow them to build decks that are more powerful over time.
Both players will earn the same amount of resources, but the player who “wins” will get to re-roll his resources once if he doesn’t like the ones he gets.
Over time, players will be able to collect Baeond cards, upgrade them, and battle each other using increasingly sophisticated card mechanics.
The blockchain network of Baeond
The Baeond blockchain network will use technology forked from Decred and Politeia. It will be governed in a decentralized manner by three different groups of stakeholders: miners, players, and card-owners.
Miners will generate blank cards through a PoW consensus protocol. Card-owners will help to validate games through a PoS consensus protocol. And players will help to determine which cards get printed through a “Proof of Play” (PoP) protocol that is unique to Baeond.
The stakeholder groups will not be mutually exclusive. Some miners will also be players and card owners, etc.
How to Create a Game of Baeond (conceptual demo)
If you want to play an early version of Baeond without spending a lot, you can print your own cards and play the game in your living room. This will cost you no more than a few dollars for some cardstock and printer paper.
Or you can use a free card game simulator like Tabletopia to create your own digital version.
Baeond with Tabletop Simulator
If you’re willing to spend a little more, you can instead download the official demo version of Baeond for Tabletop Simulator. Because Tabletop Simulator is a premium program, it will cost you $20 to play the game this way.
But if you like board and card games, you’ll be able to use Tabletop Simulator to play a wide variety of them, including Chess, Poker, Jigsaw Puzzles, Dominoes, Mahjong, The Kraken Table, Arkham Horrors, The Four Souls, Firefly, Magic: The Gathering, and more. So you may find it worth purchasing even if you end up not playing Baeond much.
We found using Tabletop Simulator to be the simplest way to play Baeond, and we would recommend using it if possible.
But if you are willing to put in the extra setup time to make paper cards or use a different program, feel free to use whatever method you find works best.
Regardless, the conceptual version of Baeond is completely free to play. There is no charge for downloading the rules or card text and creating your own cards. And Playproof has confirmed that it doesn’t earn any money from sales of Tabletop Simulator.
Loading Baeond in Tabletop Simulator
If you want to use Tabletop Simulator to play Baeond, here are the instructions for loading it.
Start at the Tabletop Simulator main menu. From there, click Create → Singleplayer → Save & Load → Create folder.
Type in Baeond and click create.
Next, open a browser and navigate to the Baeond quickstart page.
Scroll down to where it says Baeond Files. Just under this, click where it says Baeond Files – 03142019.zip (or some other version #).
Extract this zip file to the Baeond subfolder you created in the previous step. In Windows, this will be found in C:\Users\(username)\Documents\My Games\Tabletop Simulator\Saves\Baeond.
Now switch back to Tabletop Simulator and click on the Baeond folder. You’ll see two new folders titled _MacOSX and Baeond Files.
Select Baeond Files → Tabletop Sim Files → Save Game → Baeond Start State.
The Baeond start screen will load.
How to Play Baeond
Here is a quick rundown of the basic rules of Baeond. This tutorial should give you enough info to get started playing. For more detailed information, consult the official rules and quick start guide.
Keep in mind that Baeond is a complex game. If you still have questions after reading the official rules and this article, visit the info and rules subpage of the official Baeond discord. The developers hang out there on a regular basis, and we have found them to be very helpful to players.
Which decks to use
In the Baeond Start State file for Tabletop Simulator, there are four decks available at the bottom of the screen. From left to right, these are: Suena Talent Deck, Suena Player Deck, Network Deck, Zenith Player Deck, and Zenith Talent Deck.
This start state simulates the start of a game between two players who have already purchased player decks and unlocked at least 10 talents per player. However, we found in our playtesting that the use of talent decks unduly complicates the game for new players.
If this is your first game of Baeond, we recommend removing the Suena and Zenith talent decks from the game, leaving only the Suena and Zenith player decks plus the network deck remaining.
You may even want to remove the player decks entirely. In this case, each player will need to use 10 random cards from the network deck as his player deck. This will simulate a game between two completely new players.
However, we did find that the player decks had a lot of interesting cards in them. So you may find it to be more fun to leave them in.
Setting up the game
To set up the game, players must first decide who goes first. Once this is decided, the player who goes first takes the following steps:
- Looks through his player deck until he finds his network voucher card
- Sets the network voucher card aside
- Shuffles his player deck
- Draws three cards
- Shuffles the network voucher card back into his deck
The player who goes second takes the following steps:
- Looks through his player deck until he finds the network voucher card
- Puts the network voucher card into his hand
- Shuffles his player deck
- Draws three cards
The network voucher card allows the player to buy a card from the network for free. The player who goes second gets this card in his opening hand automatically, while the player who goes first must wait until some later turn to acquire it.
This is similar to the Magic: The Gathering rule that the second player gets to draw an extra card. It is intended to “even the playing field” between the player who goes first and second.
Once the player’s hands are drawn, the next step is to flip over the top five cards in the shuffled network deck and place them in the network area (areas will be described in the next section).
This is all that is needed to set up a game of Baeond.
Baeond game board
The Baeond game board is divided into five areas: network, discard pile, scrap pile, and battlefield. Here is what each of these areas are for.
The network is the five cards that are available for the current player to purchase. Players purchase cards by discarding other cards of equal value.
Multiple purchases can be made in one turn, and the network cards bought during the turn can be used as currency to buy even more cards.
However, each subsequent purchase during a turn must be of higher value than the previous one. For example, a player cannot buy a card with a value of “4” and then later, in the same turn, buy a card with a value of “2.”
To buy a card of lower value than the previous one, the player will have to wait for his next turn.
At the beginning of each turn, empty spots in the network are refilled with new cards.
This is where cards go when they are used as currency to buy other cards. Although these cards are discarded, they are not gone forever.
When a player runs out of cards in his player deck, his discard pile is shuffled and becomes his new player deck.
Cards the player loses in battle or harvests for aether are not put in the discard pile. These cards are lost for the rest of the game, and are placed in the scrap pile.
This is where cards go when they are destroyed or used up. Cards in the scrap pile are gone for the rest of the game, unless their text says otherwise.
Cards that are used to purchase other cards do not go in the scrap pile. They go to the discard pile instead and may become part of the player deck later in the game.
The battlefield consists of a frontline or line of scrimmage separating three columns on each player’s side. Each column has three spaces.
During his turn, a player can place an Aeon (creature) or Gear card on any of the first three spaces on his side of the board. If a card is already in one of the first three spots, he can place a card behind it.
Only if there are cards in both of the first two spots within a column can the player place a card in the spot furthest back.
This rule applies to each column individually. If only one spot on the front row is occupied, the player can place cards either on the other spots in the front row or behind the one that is already on the board.
If a card is behind another card, and the card in front of it is destroyed, the card in the back moves forward to the unoccupied space.
If an Aeon is behind a gear card, the Aeon moves into the same spot as the gear card before attacking, then moves back to its original position when the attack finishes.
Melee Aeons on the front row cause damage to enemy Aeons in front of them. Ranged Aeons deal damage two spots in front of them, but not one spot in front of them.
In other words, a ranged Aeon attack is like a cannonball that fires over the head of the unit directly in front of it and hits the unit that is further ahead.
Damage in Baeond is cumulative. Cards do not “heal” after each phase or turn.
In the very back of each side of the battlefield is the AE Cache. This is where aether goes when it is collected by the player. Thus, the AE Cache shows the “score” of the player.
The objective of Baeond is to harvest more aether than your opponent. If all of the aether is collected and you have the most, you win.
At the beginning of each game, a rift is discovered (or opens) that has 15 aether tokens in it. When there are no aether tokens left in the rift or on the board, and there are no other ways to collect aether, the game is over.
The simplest way to collect aether is to lay down a collector (type of gear card) on the battlefield. Each turn, this collector will siphon one aether from the rift.
When you feel that the collector is about to be destroyed by your opponent, you can then harvest it to move that aether to the cache.
Harvesting will destroy the collector.
A second way to obtain ether is to place Aeons on the battlefield. When an Aeon destroys another Aeon, it automatically gains an aether.
If you fear that your Aeon will be destroyed, you can harvest it to move the aether it contains to your AE Cache. This will destroy your Aeon.
When the rift loses all of its aether, the network stops being refilled. Although players can still make aether after this point by destroying each other’s Aeons, they must do so using the few remaining cards that have not been scrapped.
When these cards run out, the game comes to an end.
In order to win at Baeond, you must not only collect aether. You must also prevent your opponent from collecting it. Sometimes, destroying your opponent’s Aeons or Collectors so as to prevent him from scoring will be a viable strategy, even if it doesn’t earn you any aether yourself.
Baeond gameplay turn
A Baeond turn consists of the following phases:
- Network is filled (empty spaces are filled from the deck)
- Player turn (cards can be bought, placed on the battlefield, etc.)
- Combat occurs (Aeons do damage to each other simultaneously)
- Siphoning occurs (all cards that can siphon from the rift do so)
- Player refills his hand
After these phases, the opposite player’s turn begins again with Phase 1.
When the rift is empty, collector siphoning no longer works. And when all aether has been removed from the board (it has either been put in a player’s AE Cache or destroyed), the only remaining way to gain aether is by one player killing the other player’s Aeons.
If there are not enough Aeons on the board for the losing player to kill them and catch up, or if the losing player doesn’t have enough Aeons to kill those of his opponent, then the game is over. In this case, the player with the most aether in his AE Cache wins.
Both players receive resources for having played the game. But the winning player gets to re-roll his resources if he doesn’t get what he wants.
We’ve gone over the storyline, objectives and rules of Baeond. We hope this has helped you to decide whether to get involved further with this game. If you’re interested in learning more about Baeond, go to the official Baeond website or ask questions on the Baeond discord.
If you would like to find other great blockchain games to play, check out our full list of reviews.
What do you think of Baeond? Does it sound like an interesting card game? And will you be playing the conceptual demo, or is it too much trouble to keep track of the rules in Tabletop Simulator or other versions?
Will you be waiting for the pre-alpha release with the full rules engine before you try the game out? Or will you be an early adopter who starts playing right now?
Let us know your thoughts in the comments below!